Tome
Creative Session Journals for Game Masters and Players of Tabletop Roleplaying Games
Tome for Game Masters and Players is a new creative journaling experience built for the talented, dedicated folks who run and play in tabletop roleplaying game campaigns.
This tool has been crafted to aid you as you progress through your current campaign, helping to keep creativity and fun front of mind while assisting you in building new experiences for your players.
Each week, flip open to the next entry in the book (or to whichever you’d like to explore), consider the prompts presented, and record your answers. They are aimed at ‘priming the pump’ of your creativity, and getting you into the right headspace for a weekly session, and occasionally helping to come up with something entirely new.
Finally, each week includes a recap page to record the highlights of what happened during that week’s session, a spot to think about goals for the next session, as well as a fun activity aimed to entertain and help generate new ideas.
Let’s get started!
What people are saying about
Tome
As a lifelong worldbuilder, I found the prompts in Tome for Game Masters to be a great way to get my brain thinking about the events of each gaming session and how the world around the characters might react to their actions. Not all prompts will apply to every game or every group, but this first edition of Tome seems like it will be a welcome addition to my GM toolkit. Some activities involve creative thinking about what you might introduce into the game in future sessions, or what the antagonists might be doing; others are puzzles or offer places to sketch things out. I find that having pointers to start the reflection and planning process always helps me, and would recommend this product to other GMs who might struggle with blank pages, need to plan out rewards that their players would love, or just want to do a couple of RPG-related crosswords here and there.
Tabletop RPG Player
Review of Tome for Game Masters
Review of Tome for Game Masters
The prompts given in this book offer players a chance to think creatively about their characters, the campaign and world they play in, and the directions they might like to see the game develop. Most prompts apply to all genres and styles of RPG, and are just as suited for new players as they are for seasoned tabletop gamers. Some activities are repeated in different weeks, which I feel encourages GMs and players to ensure that the campaign and the characters keep evolving over time. My only player at the moment has never roleplayed before, but having prompts to think about allows them to engage more with their character, so I'll be using Tome for Players to help them get their feet wet - and I'm sure it will continue to be a useful tool as the game progresses!