Tome for Game Masters & Players

Ignite your creativity and transform every tabletop gaming session into an epic adventure

Unleash the power of storytelling with prompts, exercises, and world-building tools for GMs and players. Escape the mundane, embrace the unexpected, and forge memories that last a lifetime.

Tome for Game Masters & Players is available in print and digital on DriveThruRPG



What Tome Users are Saying

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The prompts given in this book offer players a chance to think creatively about their characters, the campaign and world they play in, and the directions they might like to see the game develop. Most prompts apply to all genres and styles of RPG, and are just as suited for new players as they are for seasoned tabletop gamers. Some activities are repeated in different weeks, which I feel encourages GMs and players to ensure that the campaign and the characters keep evolving over time. My only player at the moment has never roleplayed before, but having prompts to think about allows them to engage more with their character, so I’ll be using Tome for Players to help them get their feet wet – and I’m sure it will continue to be a useful tool as the game progresses!

Verified DriveThruRPG Customer


FAQ

Tome is completely system agnostic, so whether you’re leading or playing, you can use Tome to add a shot of creativity to every session.

In Tome for Players, you’ll get prompts that help you explore your own character in new ways, think about how your character relates to their party members, about the story of the campaign as it stands, and about your own role as a player and what you want to get out of playing the game.

In Tome for Game Masters, the questions instead focus on thinking critically about the characters within the game you’re running, the NPCs that you’ve populated the world around the party with, the exciting details of the world itself, and your role as a game master and the things you’d like to experience.

While some prompts that felt particularly timeless in Volume 1 made the cut for Volume 2, I worked hard to ensure that Volume 2 felt like a continuation and an expansion. You’ll find new prompts and activities that help continue the journey of creative thinking.

Nope! You can pick up either volume and have a satisfying, creative, independent experience.